Ritual Casting

Ritual casting uses a homebrew ruleset. Each ritual acquired by the party no longer requires a fixed component cost as described in the Player Handbook and other sources. Instead each ritual now requires a fixed set of components which can be acquired through adventuring and through trade.

Casting a ritual

To succesfully cast a ritual one needs to gather all the prescribed components and subsquently make an accompanying skill check as usual. Good roleplay on using the components in preparation and description of the casting of the ritual may be rewarded with a bonus on the skill check.

Component types

Each ritual uses the prescribed skill check as prescribed in the original ruleset. Furthermore each ritual has a list of components based on the nature of the skill check. For example, rituals using a Nature skill check often use specially prepared herbs, ointments and pieces of plants and animals relevant to the ritual. If the caster has insufficient components for a ritual, he or she may try to substitute different components from the same skill check category. In our Nature skill ritual example, an ointment of Lunar Beet may be replaced with a Mandragora root. Both of these components are of the Nature type and thus may be used to fill in for other rituals that use Nature. Do note that at the DM’s discretion unexpected beneficial or harmful side effects may take place.

List of components


Quicksilver – 5 gp
A silvery metal that is liquid at room temperature, it is highly praised by alchemists and thaumaturges alike for its metallic properties.

Infused chalk – 2,5 gp
This small piece of chalk is barely enough to draw a rune. However, during its creation it has been infused with a minute portion of Residuum enhancing its arcane potency a hundredfold.

Treated Lead Powder – 2,5 gp
Lead is renowned for its isolating properties. In arcane matters it is often used as a relatively cheap isolating agent or as a boundary for relatively easy magical temporary constructs. It can even be used to coat hands and make makeshift gloves of arcane protection.

Jar of Builders Mist – 20 gp
Builders Mist is an inexpensive solution that when shaken sublimates into a thick greyish vapour that can be used to shape temporary magical constructs or structures. It is contained by treated lead powder and is easy to shape due to its slow moving nature.


Mandragora root

Ointment of Lunar Beet

Pulped Torchbug

List of ritual ingredients

Tenser’s Floating Disc (PHB 312)
A floating silvery disc made of force with a metallic sheen.
Requires a drop of Quicksilver, a piece of Infused Chalk and Treated Lead Powder. Once a circle has been drawn using the lead powder, a rune invented by the mage Tenser (as rumored in legends of old) is to be drawn with the chalk. As a final step a drop of quicksilver should be poured in the middle and the disc should appear.

Eye of Alarm (PHB 304)
A tall phantasmal pillar topped with a silent, unblinking eye that watches all that moves.
Requires Treated Lead Powder, a Jar of Builders Mist and a focus in the form of an eye. If the focus is made of silver and inset with a ruby, the duration is extended indefinately as described in the original description. Treated Lead Powder is used to draw the boundaries of the pillar. Builders Mist is poured from its containing jar and shaped using hands dusted in the lead powder. At the top the focus is held and an appropriate incantation is chanted until the pillar takes shape. At that point the focus may be discarded.

Ritual Casting

Union of Remarque Thomas_Verkooijen Thomas_Verkooijen